To make a fly-through, just use all of the methods we talked about in this daz studio animation tutorial. You can make the fly-throughs pretty easy, it is more a case of understanding best ways to do them. Fly-throughs Camera AnimationĪnother important camera movement that will improve your scene. And the camera will always be pointing at the head of our character. Now we can move both the camera and character however we like. Just go to the top menu, click “File” and find there “Export” Or export your character without animation so you can animate it somewhere else and then bring back here.Įxporting is easy. Export and Import your Daz Studio AnimationĪfter you are done with the animation, you can export it into another program. Rinse and repeat a couple of times and you have an animation. And finally make all of the small details with the Pose Controls and Rotation tool. Place everything roughly where you need it with the ActivePose tool or PowerPose. Choose a pose that is close to something that you need. Remember, that you don’t need to stick with one of the options to daz 3d animate your character. Just change the current frame, make some changes and do this a couple of times. So with this knowledge you can try to create something yourself. There are more ways, such as morphing or scaling, but they are not really needed in animation. Now you know all the main ways of transforming your character. For example, you can find sliders for making fists or bending the hip. Just find what you want to change in your character and move the slider. You can find it among other tools at the top of the interface Let’s look at the ways how you can do thisįirst, and probably easiest to understand is the ActivePose tool. Then change the frame to later and thansform figure, so it will be different from the first frame. Place your character as you want it for the first frame. If you don’t have ideas, the first good animation would be the character waving their hand. So let’s create some unique animation that can’t be created with poses or presets. But in reality, absolutely any transformation creates keyframes. Animating by Transforming CharacterĪs you now understand, adding poses – creates keyframes. Or add more different poses and test how they look. Your character will move from first pose to the second and then back to first. For example double the total frame amount and add first pose again as the last keyframe. You will end up with something like this:Īnd now you can just press play and see how your character changes from one pose to another in smooth animation. This will create a keyframe at the current frame. Preferably something similar to the first one. You can do this by dragging the yellow triangle along the timeline, or by typing the number in the “Current” setting at the bottom.Īfter doing that, just choose any other pose from the selection. Then change your current frame to somewhere later. This will automatically create a keyframe. Then choose any pose from the “Poses” section in the smart content. You can add and delete keyframes with these buttons. And to the right is the controls for keyframes. You can play animation, jump to keyframes, go to the end and start or loop animation. At the center controls for playing animation. You can see and change how many frames in the animation, their range, current frame and frames per second. On the timeline there is a yellow triangle that shows what frames it is on the scene now and black triangles are the keyframes.īottom left is for everything about frames. A bit to the is the timeline itself, you can see all the frames there and keyframes. On the left you can see all your available characters that you can animate.
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